Plotsquared Permissions
PlotSquared is a land and world management plugin. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
PlotSquared expansion for PlaceholderAPI. This project is intended to be an updated and backwards compatible extension for PlotSquared. This expansion works for both the old and new API's of PlotSquared. Download from the eCloud Download ingame: /papi ecloud download PlotSquared followed by /papi reload. I used to really love PlotSquared as it always just worked and had such thorough documentation, but the new paid v5 version doesn't even meet that expectation. Some of the documentation for v5 is just the outdated V4 documentation (which is good if you're a V4 user I guess) and doesn't even relate to V5, and V5 is full of bugs and issues too.
Old Thread: https://forums.spongepowered.org/t/release-plotsquared-grief-protection-multi-world-management-world-generators-survival-creative/8756
PlotSquared Legacy (1.8.8-1.12.2) has been revived. We would appreciate it if youwere to join our Discord for support: https://discord.gg/KxkjDVg
More Info
Features
- In built plot downloading + cross server saving and loading + some optional web interfaces.
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- Restrict the use of WorldEdit and VoxelSniper to plots only.
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
Plotsquared Worldedit Permissions
- PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
- You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
- See here for PlotMe conversion.
- See here for Plotz conversion.
- Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
- Skyblock: 'skyblock' template included with the plugin
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- It's also being used on forge servers such as pixelmon.
- Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
- Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
- Plot condensation and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
- Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
- Updated support for Bukkit 1.13
- Support for offline mode servers
- Community translations for several languages (may be outdated)
- In built plot downloading + cross server saving and loading + some optional web interfaces
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Recolor all text easily and configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Command recommendation if you mistype something
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- WorldEdit (included)/VoxelSniper (with addon) restricted to plots
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
- Plot2Dynmap(Dynmap addon)
- VoxelSniperRegions(Restrict VoxelSniper)
- PlotRankup(Plot approval system)
- PlotUpload (Web interface that supports multiple servers)
- PlotWebPHP(Web interface that supports plot searching)
- HoloPlots(Plot holograms)
- RedstoneClockPreventer2(prevent clocks)
- CommandBlock (Restrict command blocks to plots)
- FastAsyncWorldEdit (Async WorldEdit in plots)
- PlotHider (Make plots invisible)
- HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
- BiomeGenerator(Natural biomes within plots not a world generator)
- PlotSquaredSG(Standalone generator not a plot manager)
- AdvPlots(Non square schematic generation)
- BasicPlots(Basic generator with 1 plot per chunk)
- PlotSquaredMG(Large custom terrain gen)
- IslandPlots(Islands in ocean)
- Chinese version(中国版)
- SpongeAPI version
- WorldEdit(Edit blocks within your plot)
- VoxelSniper (Ranged map editing)
- TerrainControl(Control over augmented plot worlds)
- ArmorStandTools(Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
- PlotsMenu (GUI for plot commands)
- Umbaska (Skript addon)
- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (here's the template below /plot template import bridge)
- Just use /plot download
- Cross server '/plot save', '/plot load' and '/plot schematic paste url:'
- See addons above for additional web interfaces
- Use commands or enable auto merging
- Merge plots and build with friends
- Use /plot setup
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks